Monday, 6 February 2012

Last Day Survey!



Last Day Survey!


1.  What was the hardest part of this class?
presentation.

2.  What was the easiest part?
posting it to blogger.

3. What was your favorite part?
opening google chrome

4. What was your least favorite part?
presentation.


5. What are your 5 favorite websites?
facebook.com
twitter.com
youtube.com
tumblr.com
cgsociety.org

6. What are our 5 favorite forums?
forum.cgsociety.org
cgtalk.com
mysidm.nyp.edu.sg/forums/
forums.sgcafe.com
http://forums.thefoundry.co.uk/phpBB2/

7. Where do you go when you want to know more about VFX? ( not wiki or google)
http://www.videocopilot.net/

8. How did you find out about VFX @ NYP
Newspaper

9.  What is your favorite Movie / TV Show
Transformers 3

10.  Whats is your favorite class @ NYP
Programming models and shaders

Assignment 2

Assignment 2


Longan


Longan Render




longan breakdown



Longan Reference


Solar Eclipse Render


Solar Eclipse breakdown 


 Solar Eclipse reference


Monday, 30 January 2012

Assignment 2 WIP

Assignment 2 WIP
1/30/2012



Longan Node Graph




Longan Render


Solar Eclipse node graph


 Solar Eclipse render





Monday, 9 January 2012

Assignment 2 references

SPECIAL EFFECTS

SOLAR ECLIPSE




Organic Objects

longan










Practical 3

ORANGE JUICE

Orange juice subsurface properties

                                                           Orange juice color  properties

    Orange juice render

Orange juice reference

MILK

Milk subsurface properties

Milk color properties

Milk render

milk reference





Monday, 5 December 2011

Sunday, 4 December 2011

Assignment 1

Reference Image




Rendered Image







Breakdown




Surface Breakdown





Displacement Breakdown














Monday, 28 November 2011

assignment1 work progress 11/28/2011

So for today, i did a lot of tweaking to the material and added a lot of noise to the texture to give it more scratches and uneveness to the texture.In addition, I applied a ramp parameter to the noise to give it a more gold-like colour to the texture. Moreover, I moved the displacement map to the right placement on the gold bar.




Monday, 21 November 2011

assignment 1 work progress

Basically for this assignment, I have decided to make a gold bar. So far I have modelled the bar and added color, fresnel and specularity to it. In addition, I have  made a secondary surface shader and added the displacement of gold bar to it. I have yet to merge the two surface shaders. Attached are screenshots of my work progress.







Monday, 14 November 2011



My choice of Object: Gold Bar

  • -colour-gold
  • -metallic
  • -shiny
  • -specular
  • -reflective
  • -shadow
  • -glossy

Monday, 31 October 2011

Mushroom




Projection "perspective" "fov" 60
Translate 0 0 5

LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]

WorldBegin

AttributeBegin
#White middle
Color  1 1 1
Translate 0 0.15 -0.15
Scale 0.3 0.5 0.3
Rotate -25 2 0 0
sphere 1 -1 0.9 360



AttributeEnd

AttributeBegin
#black left
Color  0 0 0
Translate -0.3 -1 -0.1
Scale 0.1 0.3 0.1
Rotate -45 2 0 0
sphere 1 -1 0.9 360



AttributeEnd

AttributeBegin
#black right
Color  0 0 0
Translate 0.3 -1 -0.1
Scale 0.1 0.3 0.1
Rotate -45 2 0 0
sphere 1 -1 0.9 360



AttributeEnd

AttributeBegin
#white left
Color  1 1 1
Translate -0.8 0 0.3
Scale 0.4 0.6 0.4
Rotate -25 2 0 0
sphere 1 -1 0.9 360



AttributeEnd

AttributeBegin
#white right
Color  1 1 1
Translate 0.8 0 0.3
Scale 0.4 0.6 0.4
Rotate -25 2 0 0
sphere 1 -1 0.9 360



AttributeEnd

AttributeBegin
#main brown body
Color  0.8 0.6 0.3
Translate 0 -0.9 0.4
Scale 0.8 0.7 0.6
Rotate -45 1 0 0
sphere 1 -1 0.9 360



AttributeEnd


AttributeBegin
#main green top
Color  0 1 0
Translate 0 0 1
Scale 1.3 1.4 1.3
Rotate -45 1 0 0
sphere 1 -2 0.4 360



AttributeEnd



WorldEnd

Monday, 24 October 2011

Practical 2 v1.1

1) In your own words describe what is Renderman?

Renderman is an application that assist in your renders using scripts.

2)

joseph
Pacman



#myfirstrib.rib – test test
Display "myfirstrib.tiff" "file" "rgb"

Projection "perspective" "fov" 60
Translate 0 0 5
LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]
WorldBegin
AttributeBegin
Color  0 0 0
Translate 0.5 0.3 -2
Rotate 45 0 0 1
sphere 0.08 -1 1 360

AttributeEnd
AttributeBegin
Color  1 1 1
Translate 2 0 0
Rotate 360 1 0 0
Sphere 0.1 -1 1 360

AttributeEnd
AttributeBegin
Color  1 1 1
Translate 2.5 0 0
Rotate 360 1 0 0
Sphere 0.1 -1 1 360

AttributeEnd
AttributeBegin
Color  1 1 1
Translate 3 0 0
Rotate 360 1 0 0
Sphere 0.1 -1 1 360

AttributeEnd

AttributeBegin
Color  1 1 0
Translate 1 0 0
Rotate 45 0 0 1
Sphere 1 -1 1 270

AttributeEnd

WorldEnd

Practical 1

Joseph
Mickey Mouse

#myfirstrib.rib – test test
Display "myfirstrib.tiff" "file" "rgb"

Projection "perspective" "fov" 60
Translate 0 0 5
LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]
WorldBegin
AttributeBegin
Color  1 0 0
Translate 1 0 0
Rotate 120 1 0 0
Sphere 1 -1 1 360
AttributeEnd
AttributeBegin
Color 0 1 3
Translate 2 1.5 1
Rotate 120 1 0 0
Sphere 0.7 -1 1 360
AttributeEnd
AttributeBegin
Color 0 1 3
Translate 0.5 1.5 1
Rotate 120 1 0 0
Sphere 0.7 -1 1 360
AttributeEnd
WorldEnd

Monday, 17 October 2011

Practical 1

Practical 1



Golden gold bar

  • -colour-gold
  • -metallic
  • -shiny
  • -specular
  • -reflective
  • -shadow
  • -glossy


Yellow and green rubberbands

  • -color-yellow and green
  • -rubber
  • -diffuse
  • -non-reflective


transparent light bulb

  • -colour: nil, silver
  • -glass, metal, tungsten
  • -specular highlight
  • -reflection
  • -transparent
  • -incandescent