Monday 28 November 2011

assignment1 work progress 11/28/2011

So for today, i did a lot of tweaking to the material and added a lot of noise to the texture to give it more scratches and uneveness to the texture.In addition, I applied a ramp parameter to the noise to give it a more gold-like colour to the texture. Moreover, I moved the displacement map to the right placement on the gold bar.




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